
Lego Digital Play Acquires Offroad Games
Lego Digital Play has acquired UK mobile studio Offroad Games, founded in March 2025 after spinning out of Space Ape Games, with financial terms undisclosed.
1 min readLatest clearly sourced MAXGG coverage about mobile gaming.

Lego Digital Play has acquired UK mobile studio Offroad Games, founded in March 2025 after spinning out of Space Ape Games, with financial terms undisclosed.
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Niko Partners reports China's gaming industry reached $51.8 billion in 2025, up 5.4% year-over-year, with projections of $59.8 billion by 2030 driven by mini-games, evergreen titles, and AI integration.
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Pokémon Champions launched on mobile in June, but The Pokémon Company restricts the mobile version from regional-level tournaments and above, requiring Switch hardware for high-level competition despite nearly identical cross-platform gameplay.
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PocketGamer.biz editors discuss key takeaways from Gamescom 2026, including rising competition in mobile gaming, the role of Roblox developers entering traditional platforms, and Sony Music's investment in Puzzle & Dragons developer GungHo.
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LEGO's mobile gaming subsidiary has acquired Offroad Games, the UK studio behind Chrome Valley Customs. The acquisition marks LEGO Digital Play's first major move since its formation in early 2025.
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Arm has introduced a new approach to AI-driven graphics reconstruction for mobile devices, positioning its open, developer-friendly networks against Nvidia's closed DLSS 5 model. The company unveiled the Mali G2-Ultra NX GPU and supporting technologies at its Arm Everywhere China event in Shanghai.
3 min readKOCCA leads a government-supported delegation to major international gaming events as the domestic market matures and mobile gaming grows.
2 min readFollowing months of funding rejections for a PC and console project, former Treyarch level designer Brian Douglas has built and launched the offline extraction shooter Rift Raider Extraction for Android devices.
2 min readPocketGamer.biz publishes analysis from BIGO Ads' David Ruggiero arguing that treating user acquisition and monetisation as separate systems can mask declining player value even when individual metrics improve.
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