Tag

Game Development

Latest clearly sourced MAXGG coverage about Game Development.

Concept art of Bowerstone settlement in Fable with diverse NPCs
General Gaming

Fable Handcrafts Every NPC Instead of Using Randomizer

Playground Games designed all NPCs individually for Fable, rejecting a randomization tool to ensure each character's job, appearance, and personality feel cohesive and believable.

2 min read
Gaming Industry and Business

Nihon Falcom President Highlights Multiplatform Strategy Amid Growth

Nihon Falcom president Toshihiro Kondo has outlined the studio's strategic direction toward multiplatform releases, noting that platforms like Steam and the Nintendo Switch represent significant portions of new player acquisition.

1 min read
General Gaming

Godot Engine Releases Maintenance Update 4.7.1

The Godot Engine team has released a maintenance update, version 4.7.1, which addresses various bugs and regressions reported by the community since the release of Godot 4.7.

1 min read