How Indie Studios Can Survive Industry Volatility

Denis Fedorov, founder of Nova Assembly, outlines a survival strategy for independent game developers facing funding challenges, rising costs, and intense competition. His six-part manifesto emphasizes multi-project resilience, avoiding publisher

Game developers collaborating on indie project planning
Image source: GamesIndustry.biz

The indie game sector faces unprecedented challenges. Between intense competition, difficulties in securing funding, rising development costs, and increasing financial risks, the traditional business models across the video games industry have been thrown into disarray over the past few years.

Yet 2025 demonstrated that smaller teams can still compete. Games like Clair Obscur: Expedition 33 and Kingdom Come: Deliverance 2 achieved both commercial success and critical acclaim on sustainable budgets. These breakout hits remain outliers, however. Many independent projects go unnoticed, making a coherent survival strategy essential.

Denis Fedorov, founder of Unfrozen (developer of Iratus: Lord of the Dead and Heroes of Might & Magic: Olden Era) and head of Nova Assembly, a holding company co-owned and run by five studios, has outlined a six-part approach to indie resilience.

Structure for Resilience Before You Need It

Industry layoffs escalated sharply in 2022 and have affected studios of all sizes. According to GDC's 2026 State of the Game Industry survey, 28% of respondents had been laid off in the previous two years, rising to 33% among US respondents. This represents a historic loss of institutional knowledge and talent likely to impact the next generation of games.

The single-project model leaves studios vulnerable. One cancelled publishing deal or an underperforming launch can wipe out years of work and potentially prove terminal for the studio. Fedorov recommends maintaining a financial runway of at least 12 to 18 months, independent of any single project's performance. Run fast-iteration prototypes to validate ideas before committing full teams. A multi-project model need not mean putting two full games into production simultaneously. Instead, test what comes next while keeping the main project properly staffed.

Publishers Are No Longer the Default Solution

For years, the path forward for indie studios struggling with funding was to secure a publisher, gaining development funding, marketing support, and platform access in exchange for revenue upside and sometimes creative control. That model has shifted.

Even experienced publishers now prefer to play it safe, investing in projects with proven metrics and audiences. Marketing has become more expensive and complex, and there is less experimentation and more cost control. Indie developers now have alternatives, including self-publishing and early access. Partnerships have become more selective and harder to secure, but new options are surfacing, such as dedicated indie funds like Outersloth.

Collaboration Over Isolation

The indie sector often misleads itself by promoting the lone-developer narrative. Working in isolation, especially on longer projects, can erode perspective. Without feedback from the community and early prototyping, building a viable product becomes difficult.

When working without a publisher, developers gain full control over their IP, team, and decisions. However, any technical bottleneck or production crisis can become a major challenge for an inexperienced team. Collaboration with like-minded studios is non-negotiable. Studios can support each other during development, share expertise, capacity, tools, and honest feedback while retaining control of their own IP and direction.

Maintaining an active dialogue with players is equally important. Early feedback helps developers identify weak points before they become costly production issues. Player reviews, testing, and early analysis should actively shape development priorities. Showcases and public demos remain some of the most effective ways to gather feedback and observe player behaviour in real time.

Quality Over Mediocrity

Alinea Analytics estimated that indie games accounted for around 4.5 billion dollars of Steam's revenue in 2025, more than a quarter of the platform's revenue. This demonstrates that limited budgets need not compromise quality. The market is crowded, and players have numerous options.

Mediocre, hastily made products simply cannot compete. A few years ago, an average game had a reasonable chance of average sales. Today, that is impossible. As Yura Zhdanovich of Sad Cat Studios noted, "Being 'OK' is the same as being nothing."

Define your game's core differentiator before beginning development. Be clear about what makes your game stand out and why players would choose it over dozens of similar titles. Test the hypotheses quickly and start marketing early once a hook is found, ensuring the audience is ready and hungry for the game when it launches.

Retain Your Core Team

Layoffs might become an inevitability. There could come a point when sharply reducing company turnover is the only means of survival. It is critically important, however, to retain employees who form the studio's core: the developers who preserve internal expertise, production continuity, and the team's creative chemistry. Your most experienced staff are your most valuable staff. A small team of committed, experienced developers will outperform a larger outfit of disengaged ones every time.

Compete on Vision, Not Budget

Volatility has become the new normal. Small studios can no longer compete with AAA projects in scale, but they can in creative vision, atmosphere, bold ideas, and the emotional experience that large projects often lose due to massive production and the attempt to appeal to everyone at once.

Creative identity alone, however, is not the only key to success. Long-term resilience now depends on sustainable teams, close player engagement, and the ability to adapt quickly without compromising vision. The studios that can balance a distinct creative voice with disciplined production will be the ones shaping the industry when the next market shift arrives.

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Sources

  1. GamesIndustry.bizEstablished publication · recorded Sep 29, 2026
    How indie studios can survive industry volatility | Opinion