X-Men Games Need More Than Action, Says PC Gamer
PC Gamer argues the gaming industry is missing opportunities with X-Men properties, pointing to untapped potential for management simulations over action games.

Recent discussion around X-Men video games reveals a broader creative blind spot in the industry, according to PC Gamer. While action-focused titles like Wolverine receive attention, the publication argues developers should explore different genres entirely.
"The problem isn't that they made a merely adequate Wolverine game," PC Gamer writes. "The problem is that they aren't greenlighting a Xavier Institute for Higher Learning management sim."
The commentary suggests a Xavier Institute management simulation could work as a dedicated title, potentially following the formula of successful management games. PC Gamer specifically mentions Two Point Museum as an example of developers who could handle such a project, implying the concept would benefit from experienced studio leadership in the genre.
The piece reflects growing interest in diversifying video game adaptations of major franchises beyond their traditional action-game templates. Rather than focusing solely on combat and character-driven narratives, it highlights untapped design space in educational and institutional management themes inherent to X-Men lore.
Sources
- PC GamerEstablished publication · recorded Sep 22, 2026We're thinking about X-Men videogames wrong
