Toem 2 review: A sweet sequel that's a tad too easy to be memorable
The photography adventure returns with new camera attachments and a clearer main quest, but streamlined design strips away the puzzle-solving challenge that made the original special.

Toem 2 is a quest-driven adventure game where photography remains the primary tool for solving problems. Released September 29, 2026, the sequel sends players on a journey to witness the blooming of a whirling birch tree, with progress unlocked by collecting stamps from locals at each of four explorable towns.
The core mechanic revolves around a versatile camera with multiple attachments. Early in the game, the camera gains scissors as a non-photography function, accessed by aiming the viewfinder and pressing a button. Players encounter a mix of camera-based tasks and traditional adventure challenges. A farmer requests photographs of hiding gnomes, a gardener seeks inspiration photos of creative plant containers, and dandelions need photographic proof their sibling isn't lost. Other quests step outside the camera framework: a scarecrow needs transport to a new perch to escape birds, a wounded knight requires a healing potion, and an escape room puzzle offers prizes to those who can solve it.
Toem 2 expands cosmetics and collection mechanics from the original. Players can collect outfit variations, including a mascot version of their character's head. An airborne camera tripod enables advanced selfie mode, allowing bird's-eye perspectives from elevated positions. A compendium system tracks critters available for photography by completionists.
The sequel's structure differs significantly from its predecessor. While the original Toem allowed progression through any available quests in an area, Toem 2 establishes a specific main quest per location. Each area pairs a special camera attachment with a character who needs assistance using it. While optional quests exist, helping these characters represents the intended path to a fuller ending.
This streamlined design delivers a cohesive narrative but trades puzzle-solving depth for accessibility. Strong adventure games typically create moments where players identify a problem, consider multiple solutions, and experience a satisfying realization when the answer clicks. Toem 2 reduces this friction by presenting direct objectives rather than riddle-like hints. The game essentially provides a hammer and presents only nails, minimizing the need for creative problem-solving. Players advance by walking around until the next obvious camera application becomes apparent. The result is a quick, charming experience that lacks the innovation and brain-engaging moments that distinguished the original.
Sources
- PC GamerEstablished publication · recorded Sep 30, 2026Toem 2 review: A sweet sequel that's a tad too easy to be memorable
