Thief Designer Argues Graphics Arms Race Should Have Stopped With 2010's Alan Wake

Veteran developer Randy Smith Evergreen believes that modern graphical fidelity demands have become outrageous, suggesting that 2010's Alan Wake reached a sufficient visual peak.

Alan Wake game scenery
Image source: PC Gamer

Veteran game designer Randy Smith Evergreen, whose design credits include Thief, System Shock 2, and Dark Messiah: Might and Magic, believes the industry needs to step back from the ongoing graphics arms race. According to Smith Evergreen, the push for ever-higher fidelity should have stopped around the release of 2010's Alan Wake.

Reflecting on Remedy's original thriller, Smith Evergreen stated that the game already achieved a level of relative photorealism that communicated its setting effectively. He noted that when playing Alan Wake, he fully believed he was on a ferry heading to an island in the Pacific Northwest. He questioned why additional graphical leaps are necessary given their massive development costs.

Smith Evergreen explained that modern AA and AAA titles often feature ray tracing and high fidelity that require resolution scaling techniques like DLSS to run properly. He argued that Alan Wake represents the baseline fidelity that games need to reach for players to understand the atmosphere and narrative context. Anything beyond that level is simply extra gravy rather than a practical necessity.

This philosophy also connects to his views on immersive sims, a genre he believes misreads its audience size by trying to compete with massive blockbuster budgets. He pointed out that forcing immersive sims to sit alongside massive titles like Grand Theft Auto 6 and Ghost of Tsushima demands development costs that the genre's audience size cannot justify.

Meanwhile, Nightdive Studios is currently working on a remaster of the original Thief. Smith Evergreen expressed enthusiasm for the project, noting that he trusts Nightdive's passion and expects the remaster to feel fresh since enough time has passed since he originally worked on the game. A release date for the Thief: The Dark Project remaster has not yet been announced.

Further reading

Sources

  1. PC GamerEstablished publication · recorded Sep 11, 2026
    Thief designer thinks the graphics arms race should have ended with 2010's Alan Wake: 'The fidelity curve has become outrageous'
  2. Rock Paper ShotgunEstablished publication · recorded Sep 11, 2026
    "Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer