Tenebris Somnia merges 2D retro horror with live-action practical effects for October 2026 launch
The upcoming survival horror game combines pixelated gameplay with live-action cutscenes filmed by an award-winning Argentinian crew, using practical effects to create unsettling creature designs.

Tenebris Somnia blends retro 2D survival horror gameplay with live-action cutscenes shot by an award-winning Argentinian film crew, launching October 16, 2026.
The game pairs pixel-art environments with filmed sequences featuring practical effects and makeup work. Executive producer Airdorf describes the experience as "feels like you're playing through someone's nightmares." Dave Oshry, CEO of publisher New Blood Interactive, emphasizes the practical effects approach, stating "AI could never make Tenebris Somnia, let's just say that."
The creature designs use practical materials rather than digital creation. One design features an extra face beneath the primary face, connected through a shared mouth. These effects create a visual contrast against the retro 2D gameplay sections.
Survival mechanics enforce resource scarcity. Players will have minimal health and ammunition, frequently forcing reliance on melee weapons like wrenches and pipes. The story explores themes of troubled relationships, with Oshry describing it as relatable to anyone who's experienced one. The game is available to wishlist on Steam ahead of its October release window.
Sources
- PC GamerEstablished publication · recorded Sep 20, 2026'AI could never make Tenebris Somnia,' the 2D retro survival horror with live-action cutscenes and practical effects
