Sony DADC Clarifies PlayStation Disc Production Will Drop 10 Percent, Not to 10 Percent

Sony DADC has issued a clarification regarding reports about PlayStation disc production, confirming that operations will see a 10 percent overall decline rather than production dropping to 10 percent of previous levels by January 2028.

Sony DADC has issued a clarification regarding reports about PlayStation disc production, confirming that operations will see a 10 percent overall decline rather than production dropping to 10 percent of previous levels by January 2028.

Previous reports had indicated that Sony's Thalgau plant would only produce 10 percent of its previous volume leading up to the planned discontinuation of PlayStation disc production in January 2028. However, Sony DADC, the disc-making division for Sony, has now clarified that this interpretation was incorrect.

"To clarify and avoid any misleading information: in that statement, Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent," explained a Sony DADC spokesperson, referring to comments made by Sony DADC chief Dietmar Tanzer in July.

The spokesperson also reaffirmed that Sony will continue to order reorders of discs for games released before the January 2028 deadline. No details about production targets for subsequent years have been revealed.

Former Sony Interactive Entertainment Worldwide Studios head Shawn Layden offered insight into the disc-making process and how the decision affects Sony and Microsoft differently. While Sony produces its own discs, Layden confirmed that Microsoft licenses Xbox disc production to what he described as "Authorized Replicators." He characterized this as a major hurdle for Sony regarding the future of physical media.

"And unless they decide or determine a way to license that to some of these bespoke disc manufacturers, there's no way to make it happen," Layden said.

Layden discussed the nature of physical media among collectors, pointing to the music and book industries as examples of how digital media, while popular, has made way for those who enjoy collecting vinyl records and physical books. He emphasized that collecting represents a core aspect of gaming culture.

"No one ever saw the comeback of cassette tape," Layden noted. "And vinyl didn't so much come back. The flame went down, the fire's dying, but the ember was always there, and it just kind of came back, much like the book business. We thought we'd all be on Kindles right now."

He added that physical media serves an important cultural function within gaming communities, referencing collector practices such as purchasing steelbook editions and multiple copies of games to preserve sealed copies.

Regarding the broader impact of Sony's decision, Layden suggested that while such moves may make financial sense, companies should consider brand implications alongside cost savings.

"What is the brand impact from that move? Are people going to say, 'Good move, you guys?' Or are they going to say, 'We hate you guys. Quit doing that.' And sometimes they say, 'We hate you.' Then you take a note and say, OK, how much of that can we live with?"

Sony has not commented further on future plans beyond the January 2028 production deadline.

Further reading

Sources

  1. GamingBoltSecondary publication · recorded Sep 4, 2026
    PlayStation Disc Production Will Drop by 10 Percent in 2028, Clarifies Sony DADC Chief
  2. Insider GamingEstablished publication · recorded Sep 4, 2026
    PlayStation Disc Production Decline Data Was ‘Misleading’, It’s Reported
  3. EurogamerEstablished publication · recorded Sep 5, 2026
    Sony clarifies PlayStation disc production is dropping by 10 percent in 2028, not to 10 percent