A PC Gamer writer's first 30 minutes with Radiosol sparked impulse purchases of the $9 robot platformer

After sharing early impressions of the post-apocalyptic exploration game Radiosol in a work chat, multiple PC Gamer staff members bought it on Steam. The spider-robot platformer, developed by Moscow-based TripletConcept, uses generative AI for

A spider-robot character climbing on the jagged megastructures of a desert landscape in Radiosol
Image source: PC Gamer

A PC Gamer writer's account of their first 30 minutes playing Radiosol led multiple colleagues to buy the game on Steam. The post-apocalyptic robot platformer, priced at $9, caught their attention with its distinctive visual design before the writer even finished exploring it.

In Radiosol, players control a wall-climbing spider-robot navigating the ruins of megastructures in a low-gravity desert environment. The goal involves reaching a pyramid for a final battle, though the exact stakes remain unclear early on. Players must leap between shadows to avoid direct sunlight while seeking locations like a "Megapol station" in territories controlled by the "Locus Group of Companies."

The game currently features no combat mechanics. Instead, the focus is on traversal, with players executing long hops across unshaded stretches of desert as a spider-robot navigating the desolate landscape. Multiple characters broadcast information to the player throughout the journey.

Developer TripletConcept disclosed their use of generative AI on Steam, stating it was applied to translations only and not to audio or art generation. On X, the studio confirmed AI was used for "some coding and utility stuff like handling Git merges." The artist has worked in this visual style since before the 2020s, as documented on their ArtStation profile.

The writer noted that Radiosol introduces many proper nouns and world-building elements without context, suggesting players commit menu layouts to memory to avoid accidental navigation mistakes.

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  1. PC GamerEstablished publication · recorded Oct 2, 2026
    One story about my first 30 minutes in this post-apocalyptic robot game led multiple people to buy it