No Law might be the open-world Deus Ex that Cyberpunk 2077 wasn't

Neon Giant's upcoming first-person open-world shooter RPG, No Law, is drawing comparisons to immersive sims like Deus Ex with its handcrafted city design, stealth options, and consequence-driven gameplay.

Urban cyberpunk cityscape at night representing Port Desire in No Law
Image source: PC Gamer

Neon Giant, the developer behind the cyberpunk twin-stick shooter The Ascent, is currently working on an open-world shooter RPG titled No Law. Set in a city named Port Desire, the game follows a military veteran named Grey Harker who is pulled back into action after trouble arrives at his door. While developer Neon Giant describes the project as a first-person open-world shooter RPG, recent trailers and interviews highlight design choices that lean toward the immersive sim genre, offering multiple pathways for completing missions.

During a trailer debut at Gamescom's Opening Night Live, No Law emphasized varied tactical approaches. Players can use traditional gunplay, slip through vents for stealth takedowns, utilize sci-fi abilities to cause enemy casualties, or kick doors off their hinges. One notable moment in the trailer features Harker attaching a grenade to a laptop-shaped Roomba, taking control of it, and driving it into a garage filled with guards before detonating it. The game also includes a mode called Immersive, which allows players to disable UI-based navigational hints and rely entirely on the city's physical signage and building numbers.

Unlike sprawling maps found in titles like Cyberpunk 2077, Neon Giant has emphasized city density over sheer breadth. In interviews, the studio stated that every apartment in Port Desire is handcrafted rather than procedurally generated. Furthermore, player approaches to missions will directly influence how characters react within the story, moving away from branching dialogue trees. If a character is killed in the world, they remain dead permanently, which cuts off access to any services they previously offered. At the same time, No Law incorporates experience points and skill trees to let players lean into specific builds like lockpicking, hacking, or weapon specialization.

Development is being handled by a team of 24 people at Neon Giant. While the studio's scale is significantly smaller than major AAA projects, the title is currently projected by observers as a potential release to watch. The game incorporates mechanics that appeal to fans of classic immersive sims, bringing forward freeform problem-solving and environmental familiarity within a dense urban setting.

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Sources

  1. PC GamerEstablished publication · recorded Sep 30, 2026
    No Law might be the open-world Deus Ex that Cyberpunk 2077 wasn't
  2. Rock Paper ShotgunEstablished publication · recorded Oct 2, 2026
    If game developers steal one thing from No Law, I hope it's the open-world game's ridiculously detailed and realistic corner shops