Nex Playground surpasses sales targets in UK expansion as motion-controlled console eyes global reach
The family-focused motion-controlled platform is beating internal weekly and monthly targets in the UK while expanding to Canada, Germany and beyond. Nex secured $150 million in financing and added licensed titles like Sonic Forces to its subscription

Nex Playground is exceeding internal sales expectations as the motion-controlled console expands globally. The device has already launched in Canada, the United Kingdom and Germany, with Asia coming into focus, according to Tom Kang, head of international at Nex.
The company behind the active play system secured $150 million in equity and debt financing to accelerate its worldwide rollout. Kang told Game Developer at Gamescom 2026 that sales velocity in the UK is currently beating internal weekly and monthly targets.
An omni-channel launch strategy combining retail stores and digital platforms like TikTok Shop has been fundamental to that success. "We've learned omni-channel works. That being where customers are means we're able to create awareness and conversion," Kang said. "TikTok is serving multiple functions as a discovery channel and a funneling channel, meaning people discover it there and buy it there or somewhere else."
Kang noted that creators gravitate toward the platform because gameplay is visually compelling. "Seeing is believing right? That's why we have demos that are playable at retail stores," he explained.
Supply chain management has posed a critical challenge during an AI-driven component shortage. Nex initially raised hardware pricing in response to U.S. tariffs, which were later deemed illegal by the U.S. Supreme Court. Despite cost pressures, Kang stressed the company remains committed to affordable hardware.
"We absorb so much of the cost to this day to get to this point, versus our peers," Kang said. "We have an internal mantra that we have to have margins for both hardware and software, even if they're slim. We want to be a sustainable business."
The company has increased manufacturing flexibility by producing hardware in both Mexico and China, reducing lead times for regional distribution. A new global supply leader has made the company more nimble, Kang added.
Nex reported profitability last year and expects to remain profitable this year. Kang said the subscription-driven business model improves as more hardware units reach consumers. "Our business, because the backend is driven by subscriptions, the more hardware units are out there, the more the economics get better for us," he noted.
The platform's rolling game roster is accessible via annual or quarterly Play Pass subscriptions. Licensed titles including Sonic Forces and Pac-Man have joined the catalog. When asked about future subscription price increases, Kang said Nex will assess pricing on a "biannual basis" but doesn't expect significant changes soon.
"Content drives this device and we want to continue to invest in it," Kang said. Publishers have been approaching Nex about collaborations, particularly to revive legacy Kinect titles. Freefall Racers, originally launched in 2013 for Kinect, was recently ported to Nex Playground. The port required rebuilding the game in Unity, the platform's core engine, rather than a direct conversion from Unreal.
"Almost in no instance is it a direct port," Kang said. "The process wasn't trivial. Then also we optimized gameplay so it's a little more friendly for younger audiences."
The Nex Playground has 64 gigabytes of memory, limiting the number of games users can store simultaneously. The device automatically offloads titles not generating playtime, though users can manually redownload them.
Nex has ruled out adding advertisements to its subscription service. "We really think that detracts from the experience," Kang said. "We want to keep it very simple both from a subscription standpoint and no ads. We don't want kids going to their parents saying 'buy me this game,' and we don't want selling to children to be one of the things that promoted on the platform."
The platform reports a global Play Pass attach rate exceeding 80 percent. Kang emphasized the subscription delivers value to families, with games launching monthly and live content updates. He compared the annual subscription cost of 99 euros to the thousands parents typically spend on toys and entertainment.
In May 2026, Kang said Nex Playground has ambitions "as big as the Wii," Nintendo's console which sold over 101 million units worldwide.
Sources
- Game DeveloperEstablished publication · recorded Sep 22, 2026'We want to keep it very simple:' How Nex Playground is beating expectations during a hardware crisis
