Why gaming media's decades-long fight to rename MOBAs never stuck
PC Gamer explores the genre's awkward terminology and past attempts to find a better name, from 'wizard-em-ups' to 'lane-pushing games'.

Gaming media has long struggled with the term MOBA, a label that PC Gamer describes as "a miserable term that describes every game and no game." The phrase persists despite years of editorial effort to replace it with something more precise.
More than a decade ago, the gaming press attempted a coordinated rename. PC Gamer editor Chris Thursten championed the phrase "wizard-em-up" in a 2014 column titled "Why I am deadly serious about the phrase 'wizard-em-up.'" The outlet also experimented with "lane-pushing game" as an alternative descriptor during that period.
Neither term gained traction. Despite these efforts, MOBA remains the dominant descriptor across the industry, used to categorize games that often share little in common beyond basic structural similarities. The failure to establish a better alternative reflects the broader challenge of naming sprawling genres that encompass increasingly diverse gameplay styles.
Recent gaming discourse has introduced terms like "imsim," though these too struggle for mainstream adoption. The persistence of MOBA demonstrates how difficult it can be for media to shift entrenched gaming terminology, even when the original term is widely acknowledged as inadequate.
Sources
- PC GamerEstablished publication · recorded Sep 22, 2026I still can't believe we call them 'MOBAs'
