Kojima Productions' funding scramble mirrors crisis facing game developers industry-wide
After Sony ended support for Physint, Hideo Kojima raced to secure new publishing partners within months, revealing financial pressures and strategic challenges that echo across the struggling game industry.

Hideo Kojima faced an unexpected crisis when Sony Interactive Entertainment ended funding and publishing support for Kojima Productions' Physint, the spiritual successor to Metal Gear Solid. The studio founder had three months to find new business partners capable of funding and publishing the project, ultimately securing a deal with Xbox.
In an interview with IGN, Kojima described the moment Sony delivered the news via Zoom call with unnamed PlayStation representatives. He said his mind went "blank" and he struggled to remember details from the conversation. The immediate concern was existential: Kojima Productions had staffed up to work on two projects, OD and Physint. Losing one contract threatened the studio's financial stability.
"I hire according to how many projects we have, and we have two," Kojima told IGN. "If we lose one contract, I thought I might have to cut all the people working on Physint, right? Or our studio could end up collapsing because we'll run out of cashflow."
Within days, Kojima Productions shifted some Physint developers to the OD team and began searching for a new partner. The studio avoided layoffs, but the situation was complicated by an existing bank loan secured after Death Stranding released. Kojima indicated that if lenders discovered a major project had been stopped or canceled, the studio would face serious trouble.
Kojima, alongside company president Shinji Hirano and head of talent Aki Saito, strategized how to approach potential partners. He decided to pitch Physint not merely as a project seeking funding, but as a new intellectual property with potential appeal to film, TV, and streaming producers. The pitch ultimately resonated with Xbox, who shared his vision for developing an original property beyond video games.
Kojima noted that publishers like PlayStation provided more than funding alone. "Support" included technical assistance, marketing support, organized playtesting, and other publisher services. These considerations shaped his decision to pursue Xbox.
Kojima's experience reflects a broader crisis in game development. Developers across the industry are scrambling for funding as publishers pull support from signed deals before games ship. Rolling layoffs, high-profile underperforming releases, and uncertain economic conditions have intensified the pressure.
Xbox, now Kojima's financial partner, has itself sent developers searching for survival. The company spun off four subsidiary studios, laid off 3,200 employees, and pulled support for IO Interactive's unnamed fantasy game. In 2025, Xbox withdrew support for Avalanche Studios' Contraband.
The Initiative's Perfect Dark reboot team faced a similar crisis in 2025 after studio shutdown. Unlike Kojima Productions, that team was unable to secure a comparable deal and instead restarted development at Tomb Raider studio Crystal Dynamics.
Sources
- Game DeveloperEstablished publication · recorded Sep 21, 2026Kojima Productions' survival story may sound strikingly familiar to struggling devs
