Iron Bramble brings grappling hook metroidvania action to a cyber-gothic world
The follow-up to Rusted Moss trades pixel art forests for robotic megastructures, blending fast-paced platforming with twin-stick shooting in a world where humanity survives only as digital souls.

Iron Bramble, the next game from the studio behind Rusted Moss, is a pixel art metroidvania set in a cyber-gothic megastructure. You play as a story-eating demon woman in a world where humanity's physical bodies have died out and their souls now reside in robotic husks.
The core mechanic revolves around a grappling hook that lets you swing across the environment at speed. Certain surfaces allow you to hook onto them using a spell, and the real challenge lies in timing jumps and building momentum to navigate intricate platforming sequences. The traversal has a unique buoyancy that rewards mastery, though it may feel perplexing at first.
As you progress, a gun enters the mix, shifting the game into twin-stick territory. Balancing rapid movement with combat requires practice, but the platforming is forgiving. Taking damage sends you back only to your last landing spot rather than resetting the entire room, making failure less punishing.
Visually, Iron Bramble features crunchy, deep pixel art that stands out immediately. The mysterious world hints at a deeper narrative that the demo only partially reveals, building intrigue about the setting and lore.
A playable demo is available on Steam now. Iron Bramble is scheduled to release in 2027, and players can wishlist it ahead of launch.
Sources
- Rock Paper ShotgunEstablished publication · recorded Sep 25, 2026I definitely suck at Iron Bramble's metroidvania grappling hook platforming, but its cyber-gothic megastructure world has me hungry for more
