Hard Shark Games released 29 Steam games in one day. Here's whether they'll make money.

The indie publisher released 29 early access titles across multiple genres on September 15, all marked as developer for each game. Early estimates suggest the venture could recoup its $2,900 Steam store listing fees within days, though questions linger

Screenshot comparison showing similar assets between a Hard Shark Games title and a retail simulator template
Image source: PC Gamer

Hard Shark Games made headlines this week by releasing 29 games on Steam in a single day on September 15, all simultaneously launched in early access across genres ranging from racing and flight sims to survival horror and 2D platformers. The publisher is also credited as developer for all 29 titles, each carrying an identical early access description: "We're launching in Early Access to involve the community from the very start."

This rapid-release strategy isn't new for the operation. The company pursued a similar approach on March 4, releasing games like Speedboat Simulator and Toy Battlegrounds: Shoot 'Em Up Survival with the same standardized early access messaging. Update notes for titles like Starship Fighters, Sky Combat and Streets of Rageness also mirror one another, featuring identical language about performance optimization.

The financial math is straightforward on the surface. Steam charges $100 to open a store page per game, a cost recouped if a title generates more than $1,000 in adjusted gross revenue. Hard Shark Games' 29-game launch therefore required a $2,900 initial outlay. Using the Boxleiter Method, which estimates sales based on public Steam review counts, three example titles show promising early returns. Supermarket Life Simulator could have earned between $295 and $885 in its first five days. Pool potentially made $926 to $2,780. F1 Simulator landed at $562 to $1,686. These three alone generated roughly $1,783 on low estimates, already recouping more than half the publishing costs in less than a week.

However, the games appear to rely heavily on existing templates and assets. Supermarket Life Simulator uses the $50 Checkout Frenzy - Convenience Store Simulator Unity template, a tool employed by many retail sims on Steam. Steam user reviews claim the game constitutes a direct asset flip, with identical grocery imagery appearing in both the game and template screenshots. Hard Shark Games faces this accusation frequently across its portfolio. One screenshot for a game titled Axe Slasher even features the character Kratos, raising questions about asset sourcing.

All 29 new releases carry AI disclosures for capsule art but no other development aspects, suggesting minimal creation overhead. If the company is indeed a single developer producing extremely low-effort template-based software, the venture remains capable of generating consistent revenue despite its humble appearance.

Hard Shark Games now maintains 217 total Steam listings, comprising 121 games and 96 demos. The highest peak concurrent player count across the entire portfolio stands at just 13, achieved by a demo (Supermarket Simulator Pro Demo) that is no longer available. While player engagement remains minimal, the economics of rapid template-based releases can still prove viable at scale.

The approach isn't unique on Steam. BFG Entertainment has released 555 games, while PlayWay, known for quick turnarounds on retail simulation titles, maintains 340 listings.

Hard Shark Games did not respond to a request for comment about its development methods.

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  1. PC GamerEstablished publication · recorded Sep 21, 2026
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