Fright Train Offers Fresh Take on Zombie Survival with Tactical Inventory Management
Fright Train combines procedurally generated survival horror with deep inventory systems, casting players as Doug Barker, a dog soldier trapped on a mad science train hurtling through Antarctica while fending off zombies and outrunning a pursuing iceworm.

Fright Train is a single-player survival shooter that puts you in control of Doug Barker, a dog soldier with a permanent scowl and a taste for one-liners. You're trapped aboard the titular Fright Train, a procedurally generated mad science lab on rails hurtling through the Antarctic, surrounded by obstacles that demand constant tactical decisions.
The train itself is hostile in multiple ways. Zombies with varying body armour configurations fill the carriages, requiring you to adapt your aim rather than relying on headshots alone. Recurring paranormal energy explosions trigger lockdowns that spawn more undead through floors and windows. A massive iceworm pursues the train relentlessly, forcing you to manage repairs on the vehicle's health while balancing survival priorities. Push too slowly and the iceworm catches up. Push too quickly and you'll find yourself cornered without resources.
What sets Fright Train apart is its inventory management layer. Doug has 15 tactical pockets and holsters, each with matching item types and access speed percentages. You'll equip rucksacks, some of which require manual opening in your inventory tab to access their contents. Reloading means clicking individual bullets into magazines while dodging zombies in real time. There's no pausing to manage your gear. The animation for reloading is deliberately awkward, adding to the tension of maintaining weapons while under fire.
Combat itself is solid rather than exceptional. You have a meaty kick that interrupts attacks and shakes loose bonus vidyacoins from enemies, but it consumes stamina you often need for escaping danger. The real strategy lies in currency management. Opening locked doors, buying from vending machines, and sealing windows to prevent temperature loss all require vidyacoins gathered by killing zombies and vandalising train fittings. A chatty on-board sharkbot vendor refuses to explain any of this, forcing you to learn through trial and error.
Each train section becomes a scramble for kit and currency while weighing how far to advance. You might not have enough time to loot every recycling bin or printer before the next lockdown. You won't have a holster for every gun you find. The pacing is aggressive enough that collection never becomes mindless. You're constantly deciding what you can afford to ignore or discard, which guns to carry, and whether you have time to gather resources before the iceworm forces the next section to be devoured.
Based on two hours of play across the game's first two acts on normal difficulty, Fright Train evokes Call of Duty's Zombies mode without the business links to real-world military organisations. It's a single-player alternative that emphasises inventory strategy and procedural pressure over multiplayer progression. Find Fright Train on Steam.
Sources
- Rock Paper ShotgunEstablished publication · recorded Sep 28, 2026Fright Train is the best Call of Duty Zombies alternative I've played in ages, despite starring a dog
