Eurogamer Staff Detail Recent Playtime, Ranging From Hitman to Marvel's Wolverine and MapleStory

Eurogamer staff share recent gaming habits, discussing comfort games like Hitman World of Assassination, revisiting MapleStory, and evaluating the design choices in Marvel's Wolverine.

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Image source: Eurogamer

Writers at Eurogamer have detailed what they have been playing recently, offering personal insights into a variety of titles across different platforms. Kelsey turned to Hitman World of Assassination as a comfort game, exploring locations such as Berlin, Dartmoor, and Hokkaido to find new assassination opportunities, like eliminating corporate targets with an explosive rubber duck.

Meanwhile, Connor prepared for the upcoming release of MapleStory Classic World by downloading the modern iteration of the 2D Korean MMO. Although completely lost in the heavily evolved modern version, Connor praised the social atmosphere of standing around towns in shiny gear and expressed eagerness for the Classic release scheduled for October.

Chris shared additional thoughts on Marvel's Wolverine beyond the initial review, specifically addressing widespread criticism regarding excessive hand-holding and signposting. Acknowledging that the signposting borders on parody, Chris argued that it is not the game's biggest problem. Describing Marvel's Wolverine as a brain-off linear game comparable to a Marvel movie, Chris noted that while the title has various issues, the lenient guidance allows players to smash and slash through the experience without heavily engaging their brains.

Bertie continued playing Big Walk with Eurogamer readers, noting that pushing for the endgame or achievements contradicts the title's real purpose. Instead, Bertie highlighted that Big Walk focuses on creating space and time for other people, sharing experiences, getting lost together, and writing silly slogans on signs. Despite occasional disruptions like delivery interruptions or falling off a train, the group experienced memorable moments, including solving a tricky audio and gesture-related puzzle after thirty minutes of preparation and discovering an unexpected room deep underground in a tunnel system.

Finally, Marie revisited the Spyro Reignited Trilogy on PlayStation 5 to celebrate Spyro's birthday. Despite being a major fan of the franchise, Marie admitted to still struggling with the notoriously difficult flying levels, where misjudging angles for flying through time-boosting arches repeatedly leads to crashing into the water below.

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  1. EurogamerEstablished publication · recorded Sep 12, 2026
    What we've been playing - "I don't think this is this game's biggest problem"