Escape From Tarkov Developer Launches Publishing Arm for Hardcore, Experimental Games
Battlestate Games Publishing will support indie and niche projects, prioritizing risky ideas over profit. The company has already received over 100 pitches.

Battlestate Games, developer of the hardcore extraction shooter Escape from Tarkov, has launched a publishing arm aimed at supporting experimental and niche gaming projects. Battlestate Games Publishing will focus on providing backing to "hardcore" and "risky" games that might otherwise struggle to find support.
The company announced the publishing venture in early September. In an interview with PCGamesN, Battlestate Games COO Nikita Buyanov explained the reasoning behind the move. "We thought: 'why not? We'll give it a shot.' It's not like we can do it in one single step, like just start publishing projects and all of that. We will need a lot of time, and it will be a new experience for us, too," Buyanov said.
Rather than positioning itself as a traditional large-scale publisher, Battlestate Games views the arm as a resource for smaller developers. "We will allow them to use our audience, and our legacy even, to break through, to have something new, and to generate some kind of interest in the hardcore community," Buyanov explained. "We don't treat it as a big, upscaled marketing and all of that. It's more or less an experiment for us, and for the whole industry to make a centralized platform for these kinds of games."
Buyanov emphasized that the publisher prioritizes creative vision over commercial calculations. "Some risky ideas with risky implementation, some prototypes even, are going to have something in there, like the scent of greatness; something special in there that can be unfolded into something new. So this is our approach: really risky, interesting ideas above potential profits and all that," he said.
The publishing arm has already fielded over 100 project pitches, though Buyanov noted that only five to ten games currently align with the publisher's vision. The company is still determining what support structure it will offer and how to evaluate incoming projects. The move joins a broader trend of established studios launching publishing labels this year, including teams behind Journey and Peak.
Sources
- Game DeveloperEstablished publication · recorded Sep 23, 2026Escape From Tarkov dev wants to bet on 'risky' games with its new publishing arm
