Bonfire Studios' Arkheron Targets Early Access Before Year's End, Prepares Cross-Play Beta

Rob Pardo's team at Bonfire Studios is nearing early access for Arkheron, a team-based PvP action game set in a dark-fantasy tower. The studio is preparing a cross-play beta for console and PC and has incorporated community feedback from July testing.

Arkheron dark-fantasy tower setting with isometric camera view
Image source: GamesBeat

Bonfire Studios, founded by Blizzard veteran Rob Pardo a decade ago, is advancing toward early access for Arkheron, a multiplayer fantasy action game designed around "items as heroes." The fast-paced, team-based PvP title is set in a surreal dark-fantasy world where players ascend a mysterious tower, and the studio has raised approximately $80 million across multiple funding rounds.

The immediate priority is launching a cross-play beta that will allow players to compete across PlayStation, Xbox, and PC. Pardo noted the game was designed with controllers in mind and the team has completed the technical work necessary to bring console versions online. "We're excited to see console players play it," he said in an interview at Gamescom. Mobile cross-play remains a distant consideration; Pardo acknowledged the isometric perspective could theoretically support it, but the team has not prioritized developing mobile controls.

The studio conducted a closed beta in July, the first test of its new Spires game mode alongside the existing Ascension mode. Feedback centered on onboarding and player education—core areas Bonfire identified after earlier Next Fest testing revealed stability and performance concerns. Players have struggled to understand Arkheron's ability-based combat, particularly why they are dying or taking damage. The team has responded by expanding UI and UX improvements, adding damage numbers and on-screen ability feedback to clarify combat interactions. Pardo compared the approach to World of Warcraft's information-rich interface rather than traditional first-person shooters.

Community feedback has also revealed differing expectations: some players drawn from Overwatch and Apex Legends audiences embrace the PvP focus, while others hoped for player-versus-environment content. Bonfire's response is to emphasize combat clarity and convey what makes Arkheron's isometric, ability-based gameplay distinct. The studio gathers feedback through Discord, forums, surveys, and platforms like FirstLook and Player.gg.

If the cross-play beta performs well, Pardo said Bonfire aims to reach early access before the end of 2024. He acknowledged the financial realities of development timelines but expressed confidence in the game's direction. A key lesson learned is the importance of building community before launch—an area Pardo identified as relatively behind compared to the game's technical progress.

Further reading

Sources

  1. GamesBeatEstablished publication · recorded Sep 8, 2026
    Arkheron makes progress toward early access with every bit of player feedback | Rob Pardo interview
  2. GamesBeatEstablished publication · recorded Sep 8, 2026
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