
The Exit 8 Sales Top Three Million Copies Worldwide
Publisher figures confirm that the anomaly escape game The Exit 8 has officially surpassed three million copies in total sales.
1 min readFollow news about game studios, publishers and the business decisions affecting games, developers and players.

Publisher figures confirm that the anomaly escape game The Exit 8 has officially surpassed three million copies in total sales.
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The first remake in the Assassin's Creed franchise ranked second on PC and fourth on console by revenue in July, demonstrating the commercial potential of substantially updated established titles.
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Toshio Suzuki explains why Studio Ghibli remained silent on AI-generated "Ghibli-style" content, calling the trend uninteresting and easily detectable as artificial.
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The Tetris Company has publicly condemned a White House arcade game that repurposes Tetris mechanics to promote border security messaging, stating it had no involvement and takes copyright infringement seriously.
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Pocket Gamer's flagship conference in Helsinki embraces multiplatform game development, with 64% of attendees working on PC/Mac and dedicated tracks for console gaming alongside mobile content.
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LEGO's mobile gaming subsidiary has acquired Offroad Games, the UK studio behind Chrome Valley Customs. The acquisition marks LEGO Digital Play's first major move since its formation in early 2025.
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The French studio behind Remember Me and Life Is Strange reported a €4.3 million loss in H1 2026, with survival now dependent on outside financing through January 2027.
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The Life is Strange studio faces "material uncertainty" over its ability to continue operations beyond January 31, 2027, amid a 56% year-over-year revenue decline and plans to cut up to 90 jobs in France.
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Brian Ward is stepping down as CEO of Savvy Games Group, with Saudi Arabia's PIF deputy governor Turqi Alnowaiser taking over as interim lead amid various major industry promotions and departures.
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Unpublished indie games are being sought for showcase at Game Republic New Horizons conference in Middlesbrough, with the winning entry receiving cash prize and 12 months of free membership.
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Sega's president has explained why the company decided to cancel its much-hyped live-service 'Super Game' project.
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At PAX West 2026, NIS President Kenzo Saruhashi addressed why narrative adventure games from the studio remain unlocalized and how the company is preparing for PlayStation's transition away from physical media.
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