Resident Evil Movie Succeeds by Making Its Hero an Ordinary Player, Not a Trained Soldier
The new Resident Evil film stands out among video game adaptations by centering Bryan, a flawed everyman who bumbles through a t-Virus outbreak more like an actual player would than like Leon or Chris. Director Zach Cregger's approach transforms the

Video game movies have historically struggled to capture what makes their source material compelling. The new Resident Evil film may have finally cracked the formula by doing something unexpected: making the hero deliberately incompetent.
Director Zach Cregger built the film around Bryan, a tired dork trying to complete his last job of the night. Unlike the trained protagonists that define the games, Bryan is not skilled with firearms like Leon or capable of throwing a boulder like Chris. Instead, he reflects what most players actually are: someone unprepared for a survival horror crisis.
Bryan's failures mount quickly and often. He lies about having tire chains to make quick cash, inadvertently putting the world at risk. He stares at his phone instead of focusing on an icy road, causing his first accident. He shoots his own vehicle multiple times instead of hitting a t-Virus victim, then wastes ammunition on a padlock he knows can withstand a shotgun blast. When he finally reaches Raccoon City hospital, he gives up because the lifts don't work, only to attempt using one again after climbing four flights of stairs.
This constant string of mistakes might frustrate viewers expecting traditional action heroics. Instead, the film uses them to build genuine empathy. Most people watching would make similar errors in an actual apocalypse. As one critic noted, "His cowardice and ineptitude aren't even that noteworthy, in that it's how most of us would react in this situation."
The humor emerges organically from Bryan's desperation rather than from forced comedy beats. Director Cregger reportedly cut material because test audiences found it too funny, yet the film remains consistently amusing. Bryan taints an aggressive dog thinking it's ordinary, only to watch it reveal itself as a mutant. He tries to pick up a mutated child despite everything he's witnessed. He shoots an Umbrella employee in the leg when attempting to save him.
Resident Evil gradually shifts tone as Bryan progresses. He survives a collapsing lift, weaponizes an acid-spewing mutant, crosses a vertigo-inducing chasm, and deploys his final bullet with precision. He transforms into a capable survivor pulling off impossible stunts.
This arc mirrors the actual experience of playing Resident Evil games. Players typically spend the opening hours panicked and vulnerable, jumping at shadows and screaming at footsteps. By the end, they embody the skilled protagonists, performing grizzled survivor tactics. The film attempts to capture this exact progression within a single narrative.
Rather than chasing a 1:1 recreation of Resident Evil 2 or relying on familiar character names, the film takes liberties that ultimately feel more authentic to the franchise experience. It succeeds both as a genuine horror movie and as a commentary on what it means to play Resident Evil. Whether viewers care about the games or not, the film functions as a well-crafted survival horror story.
Sources
- PC GamerEstablished publication · recorded Sep 21, 2026Resident Evil is the best videogame movie because Bryan sucks
