Why A Nightmare On Elm Street Game Hasn't Happened Yet
Illfonic, the studio behind Friday the 13th and Halloween games, explains the creative and rights challenges that have kept Freddy Krueger out of video games for decades.

Despite recent video game adaptations of horror franchises like Friday the 13th and Halloween, A Nightmare On Elm Street remains without a modern game. According to Illfonic, the team behind those horror titles, the obstacle is more complex than simple licensing.
The core creative challenge stems from what makes the films distinctive. "There are plenty of IPs that people are like, 'Why aren't you doing this?' and 'Why aren't you doing that?' As much as I love Elm Street, [those movies are] about these big over-the-top kills," Illfonic's chief creative officer Jared Gerritzen explained. "Same with Terrifier, where it's like these big, over-the-top kills that you would expect that you would have to do [in order] to do it right. That's the most costly thing, in some cases."
Translating Freddy's signature kills to a replayable game format presents a unique problem. The films feature elaborate, inventive deaths like the ceiling crawl in Tina's nightmare or Glen's bed erupting with blood. Creating enough distinct kill animations to sustain dozens or hundreds of hours of gameplay would be prohibitively expensive. Freddy's approach to his victims also differs from typical multiplayer horror game mechanics, focusing on prolonged psychological terror rather than quick confrontations.
Gerritzen noted that Illfonic's experience across multiple asymmetrical multiplayer horror games has taught the team to identify such pitfalls early. "We've been through this so much that when we start off a game, we already know what the pitfalls are," he said. "We turn down a lot of stuff because it's just like, 'Hey, to do this, it doesn't make sense in a video game form.'"
Beyond gameplay concerns, intellectual property complications add another layer. The Elm Street franchise ownership is currently split between competing interests, with reports suggesting separate films may be developed for US and international audiences. This rights fragmentation likely discourages game developers from pursuing the license, similar to complications that affected Friday the 13th games.
Illfonic remains focused on its existing horror portfolio. The studio's Halloween game launched September 8 and has sold over a million copies. The team continues supporting Halloween alongside Predator: Hunting Grounds, Ghostbusters: Spirits Unleashed, and Killer Klowns from Outer Space.
Sources
- GameSpotEstablished publication · recorded Sep 22, 2026Here’s Why A Nightmare On Elm Street Game Hasn’t Happened In Decades
