Minecraft YouTuber Proves the Game Can Defeat Itself in Nearly 2 Billion Years

A Minecraft simulation found a seed where mobs could theoretically complete the game without player intervention, though it would take nearly two billion years of in-game time.

Minecraft landscape showing stacked blocks and creeper explosion damage after billions of years of mob activity
Image source: PC Gamer

Minecraft YouTuber RedLogic has demonstrated that under the right circumstances, the game can theoretically defeat itself without any player involvement. Using a specific seed and simulation techniques, RedLogic proved it's possible for mobs to eventually defeat the Ender Dragon through random events spanning nearly two billion years of in-game time.

The project began with a simulation designed to sort through various Minecraft seeds to find one meeting very specific requirements: a completed End Portal close enough to the surface for mobs to discover, and abundant pumpkins. RedLogic then used a Monte Carlo simulation to compress billions of in-game ticks into "statistically sampled waiting times," allowing the team to model what would happen over vast timescales.

The successful seed was -535646876083114041. The sequence of events unfolded across millions of years. In year 33,477, an Enderman picked up a pumpkin. By year 33,479, that pumpkin had become a snow golem capable of firing projectiles. Over the following millennia, snow golems and creepers gradually cleared paths to the End Portal and entered the End dimension.

Progress accelerated at massive scales. By year 1.3 million, Endermen had begun placing blocks around the Ender Dragon's lair. Year 122 million saw eight of ten End Crystals destroyed. The ninth fell at year 181 million, and the final crystal was destroyed at year 199 million. The first creeper explosion to hit the Ender Dragon occurred at year 227 million, dealing four damage. After a full billion years of accumulated mob attacks, the final hit connected at year 1.975 billion, killing the dragon and completing the game.

RedLogic's footage shows the resulting world: blocks stacked chaotically, landscapes scarred by creeper explosions, and no living creatures remaining. The game was technically won, though achieving it required patience far beyond any reasonable human timescale.

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  1. PC GamerEstablished publication · recorded Sep 25, 2026
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