Elder Scrolls Online developers navigate layoffs and delays, prioritize quality over schedules
After losing 275 employees across two rounds of layoffs, Zenimax Online is pushing back update timelines to 2027 rather than rush content. Game director Nick Giacomini says the team remains committed to the game's future despite the upheaval.

The Elder Scrolls Online's development team has endured severe disruption over the past year. In July 2025, the cancellation of Project Blackbird resulted in 62 layoffs. Then in July 2026, Xbox's broader studio reset hit harder: 213 employees were cut from Zenimax Online, reducing the studio's workforce by roughly 60% in a single year.
Despite the blow, game director Nick Giacomini says the remaining team is focused on maintaining the game's quality rather than meeting arbitrary deadlines. "It is challenging," Giacomini told PC Gamer. "Something like this, it affects us. It affects all of us and the developers at a personal level. So we can't just pretend like it didn't happen and that it hasn't impacted us. We're human."
In July, Giacomini issued a community letter announcing that numerous updates would shift to 2027. The decision reflected a deliberate choice to avoid rushing content. "With what happened, that required us to take a look at schedules, see what's possible, and things needed to shift," Giacomini explained. "We didn't want to rush to just hit a date. We want the player experience to be as rewarding as possible to continue to surprise players and get them excited. Had we rushed it, that would have put that at risk."
Despite the immediate challenges, Giacomini says planning continues beyond the crisis. "I was just in a meeting earlier today about our plans for the end of 2027 and early 2028. So we're not just trying to figure out what to do now. We very much have an eye toward the future and how to continue to grow and excite players in this game."
Loremaster Michael Zenke frames the effort as honoring colleagues who worked to revitalize ESO. "Because ESO is here to stay, because it's not going anywhere, I personally feel like indebted to the people that we worked with, and want to make sure that the vision that they had goes out in the world and lands really successfully with the people that we love and appreciate on the community."
The community has responded with support rather than anger. Giacomini highlighted a handmade book created by players detailing what makes Elder Scrolls Online special to them. "It's extraordinarily heartwarming," he said. "It's been really incredible how they've supported us through this."
Three pieces of content arrive September 28 to bridge the gap before delayed updates. The Nowhere Vault introduces randomized puzzles, mazes, and jumping challenges. The High Seas of Tamriel features ship and underwater combat. A third addition, called Rumours, represents a gameplay experiment: quest-like content with no markers, only hints, designed to encourage exploration and discovery rather than UI-guided play.
Associate game director Jason Barnes emphasized the design philosophy behind Rumours. "We all have grown up in MMOs, and I know probably for everyone here, our time has changed dramatically over the years, but there was this sense of discovery and exploration, and coming across something interesting where you don't really know the answer, no one's pointing to a direction and saying you have to go here or anything like that." Early feedback has been positive, with players requesting increased difficulty and obscurity.
Giacomini pointed to the Night Market as evidence that experimental content can succeed. "At first, players didn't quite know what to make of it. They came in and just got steamrolled right away. It was hard content, and so there were a lot of calls for like, 'Oh my god, this is so overtuned. What have you done!' But as time went by they started grouping up and they started enjoying it more."
Zenke expressed enthusiasm for questioning established development practices. "I'm very excited about taking a hard look at like, 'Why do we do this this way? Why is this set up this way?' We've been making the game now for a very long time, and the way that we made the game and the best practices we developed are all really good, but I'm really excited about exploring alternatives."
The studio faces an uncertain path forward in an industry prone to disruption, but Zenimax Online is actively working to stabilize Elder Scrolls Online and chart a course beyond the immediate crisis.
Sources
- PC GamerEstablished publication · recorded Sep 27, 2026The Elder Scrolls Online's devs are pushing through hard times after layoffs and delays: 'We didn't want to rush to just hit a date'
- Massively OverpoweredEstablished publication · recorded Sep 28, 2026Elder Scrolls Online brings the Nowhere Vault, Rumor quests, and gameplay improvements in Update 51
