Counter-Strike Modder Releases Procedurally Generated Aim Training Map for CS2

OrelStealth's new workshop mod remixes competitive map layouts and enemy positions on the fly, letting players train aim in unpredictable scenarios. A co-op mode and headshot-only option are included.

Screenshot of the procedurally generated training map in Counter-Strike 2 with dynamic enemy positions and training interface visible
Image source: Digital Foundry

OrelStealth, the creator behind a procedurally generated Counter-Strike: Global Offensive map, has released their first Counter-Strike 2 project. The mod, titled "Procedurally Generated Training Map," is now available in the CS2 workshop.

The map remixes pieces from existing competitive maps into new layouts each time you play. Enemy positions and objects swap dynamically, forcing players to sweep and clear rooms as they would in actual matches rather than learning static bot spawns.

The training map includes several customization options. A co-op mode allows multiple players to train together, addressing requests from the original CS:GO version. A headshot-only mode is available for players seeking higher precision challenges. Players can also adjust bot behavior through comprehensive pre-game settings.

Bots in the map are capable of using grenades and popping out from behind cover unexpectedly, mimicking real competitive play. The procedural generation means each session presents a fresh training scenario.

OrelStealth's original CS:GO version featured a full roguelite concept with custom health systems, HUD modifications, and save management. The CS2 training map adapts this procedural technology for aim improvement, demonstrating that the core concept remains viable in the newer engine.

Further reading

Sources

  1. Digital FoundryEstablished publication · recorded Sep 28, 2026
    Counter-Strike Modder Brings Procedurally Generated Aim Training Map to CS2