BioWare doesn't need advice for Mass Effect 4, says veteran designer, as long as "people get out of the way"

Original Mass Effect cinematic designer Armando Troisi expresses confidence in BioWare's current team to deliver the next Mass Effect installment, citing the presence of original trilogy veterans and the studio's proven strength in single-player narrative RPGs.

Armando Troisi speaking about BioWare's Mass Effect development
Image source: Eurogamer

Armando Troisi, the original Mass Effect cinematic designer and lead cinematic designer on Mass Effect 2, has pushed back against skepticism surrounding the next Mass Effect game currently in development at BioWare. Despite the studio's recent challenges with titles like Anthem, Mass Effect Andromeda, and the divisively received Dragon Age: The Veilguard, Troisi expressed confidence in the team's ability to deliver.

"I think BioWare can do it if we just leave them alone to do what they do best," Troisi told FRVR. He emphasized that many of the people who built the original Mass Effect trilogy remain at the studio, including Preston Watamaniuk, Derek Watts, and Parish Ley. "They know. I don't think there's anything that I could tell them that they don't know what to do," Troisi said.

Troisi left BioWare after Mass Effect 2 but maintains confidence in the remaining team. He recalled that Preston Watamaniuk wrote on a farewell card: "passion and craft is excellence." According to Troisi, the current team possesses both qualities. "I think they've got both of those so I don't think that I can give them any more advice than they already have," he said.

The veteran designer identified micromanagement as a potential obstacle. "It's one of those things where, if people get out of the way and let game creators just do their thing, you never know the magic that they can create," Troisi explained. He acknowledged that games of this scale involve many variables but stressed the importance of trusting the development team.

Troisi characterized BioWare's core strength as single-player, narrative-driven RPGs with deep combat and progression systems. "There was a BioWare formula and they were going to iterate on that formula and keep turning out best-in-class cinematic RPGs," he said. He noted that the studio faced challenges during the live-service era, which affected their output. "I think BioWare, when they break it down and do that single-player, interactive narrative driven, deep combat, progression-driven game, really, there's nobody that can touch them," Troisi added.

The skepticism around the next Mass Effect stems partly from the studio's recent history. Mass Effect Andromeda was widely considered a disappointment, as was the live-service focused Anthem. Dragon Age: The Veilguard received a divisive reception, and some have speculated the new Mass Effect game might not release at all. Troisi countered this pessimism, saying he is "rooting for them."

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Sources

  1. PC GamerEstablished publication · recorded Sep 8, 2026
    Ex-BioWare designer says doom and gloom about the next Mass Effect is overstated: 'I think that they can do it'
  2. EurogamerEstablished publication · recorded Sep 8, 2026
    BioWare doesn't need advice for Mass Effect 4, says veteran designer, as long as "people get out of the way"