ARM's Peter Hodges on optimizing game development tools and mobile performance

ARM's director for ecosystem strategy discusses how chipmakers work with developers to improve the game development process, including Neural Technology features for faster lighting in Unreal Engine.

Peter Hodges, director for ecosystem strategy at ARM
Image source: Game Developer

ARM's Peter Hodges, director for ecosystem strategy for developer platforms, joined the Game Developer Podcast to discuss how chipmakers collaborate with game developers to optimize technology for the development process.

Hodges focused on ARM's Neural Technology features, which allow mobile game developers to bake lighting faster and deploy more lights using tools like Unreal Engine Megalights. The conversation centered on how tool design shapes the developer experience and what chipmakers can do to support optimization efforts.

Chipmakers are increasingly involved in conversations with game developers about technology optimization, though they receive less attention than other industry voices. This episode highlights the technical partnerships that influence how games are built and optimized for mobile platforms.

The Game Developer Podcast is a bi-weekly series that explores game development strategies, production insights, and technical challenges. The episode was hosted by Bryant Francis, edited by Pierre Landriau, and features music by Mike Meehan.

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Sources

  1. Game DeveloperEstablished publication · recorded Sep 19, 2026
    How toolmakers like ARM work with devs, ft. Peter Hodges