Tim Schafer on Double Fine's Independence: "No one puts Double Fine out of business except me"

After regaining independence from Microsoft, Double Fine Productions boss Tim Schafer discusses the studio's survival strategy, recent layoffs, and creative renewal through pitching new game concepts to investors.

Tim Schafer speaking about Double Fine's future
Image source: GamesIndustry.biz

Double Fine Productions has regained its independence following significant changes at Xbox leadership, with studio boss Tim Schafer explaining how the studio avoided closure after layoffs reduced the team to just under 70 employees.

In an interview with Bloomberg, Schafer described Double Fine's departure from Microsoft, which had acquired the studio in 2019. Under then-Xbox head Phil Spencer, the partnership focused on delivering games to Game Pass. However, when Phil Spencer retired in February and was replaced by Asha Sharma, the strategic direction shifted. "We had a mutually beneficial mission, which is just to put great games on Game Pass, and then their mission changed," Schafer explained. He noted that underperformance from titles like Keeper and Kiln made the studio vulnerable under the new leadership.

Reflecting on the studio's near-closure, Schafer stated: "No one puts Double Fine out of business except for me." He emphasized that Double Fine has cut 23 positions and returned to a sustainable size. "We expanded under Microsoft, but have returned to our previous, sustainable size as an independent studio."

The studio is now actively pitching new game concepts to investors—a process Schafer described as both challenging and creatively stimulating after seven years under Microsoft ownership. "The whole landscape has changed so much," he said, noting the difficulty of understanding industry dynamics. Despite this uncertainty, Schafer remains committed to creative experimentation. "If we stopped doing these wacky creative things, we'd eventually be like, 'Who cares?' These games aren't lucrative enough to make up for how hard they are. They have to also be really fun and rewarding to make."

Double Fine recently announced its fifth Amnesia Fortnight event, where small teams develop game prototypes through a Kickstarter campaign and accompanying documentary by 2 Player Productions. Schafer framed the independent studio's renewed focus on creativity as a form of recovery from the previous year's challenges, describing the contrast between "soul-sucking" negotiations and the soul-enriching work of creative problem-solving.

Further reading

Sources

  1. GamesIndustry.bizEstablished publication · recorded Sep 8, 2026
    Tim Schafer: "No one puts Double Fine out of business except me"
  2. Game DeveloperEstablished publication · recorded Sep 8, 2026
    Tim Schafer says Double Fine's unique games can be commercial hits if they can find their audience
  3. PC GamerEstablished publication · recorded Sep 9, 2026
    'No-one puts Double Fine out of business except me', says Tim Schafer on taking Double Fine independent: 'Asha's not going to shoot my dog'