Massive New Mod Transforms Skyrim Into a Persistent Online Multiplayer World

A new modification project called Aurbis converts Bethesda's single-player RPG into a persistent online multiplayer roleplaying server with a player-driven economy and custom systems.

The Elder Scrolls V: Skyrim landscape view
Image source: PC Gamer

A new modification project called Aurbis is aiming to turn Bethesda's single-player roleplaying game into a persistent online multiplayer server. While previous projects like Skyrim Together have allowed for small-scale cooperative multiplayer, Aurbis introduces MMO-like systems and a persistent world where player actions create lasting consequences according to its ModDB page.

The modification features a retooled character creation system designed to let avatars develop gradually over time. Players can select specific Birthsigns that dictate how efficiently skills develop, and they can also choose to start as a vampire or a werewolf. The experience supports crafting professions backed by a player-driven economy that includes bank accounts, property ownership, and player-created quests.

Combat mechanics in the mod are built to be dangerous and require careful preparation, equipment, specialization, and teamwork. For social gameplay, players can form groups known as Cohorts to act as guilds or parties, or they can align themselves with existing in-game factions. Additional features include complex horse management, survival mechanics, death penalties, and a language and literacy system that requires players to learn languages to understand conversations and locations.

The project is currently in an early access release phase. Players interested in testing the beta require a legitimate copy of the game downgraded to version 1.6.1170. While the beta is invite-only, a session key is available on the ModDB page, and a custom launcher handles downloading and maintaining the required mods.

Further reading

Sources

  1. PC GamerEstablished publication · recorded Nov 8, 2026
    This massive mod essentially turns Skyrim into a persistent MMO 'where player actions create lasting consequences'