Global Game Content Revenue Projected to Reach $229.1 Billion by 2030

A new report from S&P Global Market Intelligence Kagan forecasts steady growth for worldwide game content revenue over the next five years.

Global financial data charts showing gaming revenue growth projections.
Image source: PocketGamer.biz

Global game content revenue is projected to increase from $204.4 billion in 2025 to $229.1 billion by 2030, marking a 2.3% compound annual growth rate. Data published by GamesIndustry.biz and compiled by S&P Global Market Intelligence Kagan indicates that cloud gaming will serve as the fastest-growing segment during this period.

Cloud gaming revenue is forecast to grow at a 9.7% compound annual growth rate, rising from $6.12 billion to $9.71 billion over the same timeframe. Analysts expect improved connectivity and subscription models to support that expansion. Additionally, publishers are anticipated to drive growth by increasing monetization among existing players through live-service retention, premium content, subscription models, and in-game purchases.

Regionally, Asia-Pacific is forecast to hold the largest share of the overall gaming market, bolstered by its large mobile user base, personal computer gaming infrastructure, and improving broadband connectivity. Despite these positive indicators, broader industry challenges remain. Rising console hardware prices, inflation, higher development costs, and long production cycles could weigh on overall market growth.

"Gaming remains a growth market, but the industry's next phase will increasingly depend on generating greater value from existing players," said S&P Global Market Intelligence Kagan analyst Neil Barbour. "Publishers have demonstrated they can deepen monetization across major platforms, though they continue to face challenges from higher development costs, rising prices, and a more selective consumer."

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Sources

  1. PocketGamer.bizEstablished publication · recorded Sep 30, 2026
    Global game content revenue to reach $229.1bn by 2030